Saturday, December 13, 2014

Assignment List

  1. Day 01: Character Made from Primitives    http://foundationsof3djbaldridge.blogspot.com/search?updated-max=2014-10-20T10:02:00-07:00&max-results=7&reverse-paginate=true
  2. Day 02: Verb Animation (same page)
  3. Day 03: Theatrical Texturing Exercise  (same page)
  4. Day 04:
    1. Upper Body Rig  (same page)
    2. Preset Model Import (same page)
  5. Day 05:
    1. Photographic Lighting Recreation (same page)
    2. Thematically Appropriate Lighting (http://foundationsof3djbaldridge.blogspot.com)
  6. Day 06: 30 sec Single Object Film (https://www.youtube.com/watch?v=8Io3cLtf9xc&feature=youtu.be)
  7. Day 07: Architectural Interior/Exterior Modeling with Splines (http://foundationsof3djbaldridge.blogspot.com)
  8. Day 08: Texture a Model with Different Texture Projection Modes (same page)
  9. Day 09: Exterior Architecture Shot (same page)
  10. Day 10: 30 sec Procedural Animation (http://youtu.be/1f8ZWKVRMr8)
  11. Day 11: Follow a Polygon Modeling Tutorial (same page)
  12. Day 12: Animated Camera Mapped Image (https://www.youtube.com/watch?v=4mgP1KuGZWQ&feature=youtu.be)
  13. Day 13: Rube Goldberg Machine (http://youtu.be/6ruVMayq7yU)

Final Animation

http://youtu.be/6ruVMayq7yU

Monday, December 1, 2014

Polygon Modeling

Here is a little sailboat I made from a cube. I had some issues with trying to combine different planes into a single surface (i.e. the two sails should be one complete piece instead of two)






Monday, October 6, 2014

Describing light

Stage lighting, 3 sources, all hard light. One neutral color coming from high stage right, another in that generally same direction but with a different color, the other is a warm amber from high side or back stage left.

The sun is the strong source coming from behind her, however there is enough indirect light bouncing from the snow (and possibly from an additional source from the camera) that we can clearly see her face.

The light is coming from either a warm desk lamp or possibly a window at the same level.



Body for Animation


Thursday, September 25, 2014

Bedroom Textures


For this assignment, I was inspired by a bedroom scene from the slasher film "Nightmare on Elm Street". I got rid of a few items and put in a few more, then just played around with various light settings and camera angles.





Sunday, September 21, 2014

Here is our simple camera/verb animation assignment. I used a camera attached to a spline circle going faster and faster around the text 'Accelerate'. One thing I wish I knew how to do, was to have the camera continue looping along the circle once it had completed it's first lap. What I did in place of that was just resetting the position back to 0, then back to 100 for each segment.

Monday, September 15, 2014

Bouncing Ball vid take 2.
Ok, second go at the Self-Portrait assignment. Similar object, but this time I've used colors & materials, and lights. I attempted to try making some hair by adding a bush and changing its color, but that didn't work out so I just kept the same old top hat.

Monday, September 8, 2014

Day 01 Ex 02: Camera/Focal Angle




Introduction (round 2)

Hello, my name is Jesse Baldridge.

I was born in Santa Monica, but raised in Utah, and as you can see, I love to travel. I was involved in the performing arts for many years until I decided to switch and go into theatrical designing, which has led me to the path of the Lighting Designer. I have done lots of work in lighting and make-up design in and out of my undergrad program at Brigham Young University in Provo, Utah. And I'm now studying lighting design here, at Calarts.

What I'd like to get out of this course (Foundations of 3D Animation with Cinema 4D, especially after having already completed the course last year)? Although I did learn a lot from the course, I am not as proficient as I would like to be with the program. So I decided to retake the course and try to take each assignment to the next level for me.

Tuesday, April 15, 2014

https://www.youtube.com/watch?v=VmA43LF1rks&feature=youtu.be



Tuesday, March 18, 2014

Procedural Modeling assignment. It started off as 8 people joining hands in a circular dance, but I couldn't think of anything else to add that was using an array of some kind. So I went with 8 wizards practicing sorcery with basic shapes and used arrays and cloning functions in different methods.

Tuesday, March 11, 2014

Some textures added to various surfaces in this rendered model of the CoffeeHouse Theatre.

Tuesday, February 25, 2014


30 second video for Camera exercise.


http://www.youtube.com/watch?v=9DtToQ9EWWE&feature=youtu.be


Tuesday, February 18, 2014

Bedroom scene from Footloose with lighting added.

Here is a bowl of fruit with light that is supposedly coming through a stained glass window.

Tuesday, February 11, 2014

Links to some pictures of interesting art and photography involving light.
Jhong Dizon: after Darkness

This is a single natural source of light that is creating two moods simultaneously. There are two different colors, two levels of sharpness for the beams of light, and even two separate environments such as the clouds & sky vs the silhouettes of the plants and telephone poles.

 Ishrona: Lights from Heaven

This image is made of light shining through a multicolored material (stain glass window) that is being reflected off of the floor. The light source itself is most likely a hard & bright source in order to see the frame of the windows reflected on the floor, but the glass and surface of the floor diffuses the light a little to create soft pools of color that blend together are not as distinguishable.

 Refia: Light Graffiti

This image is an example of the popular growing trend known as 'Light Doodling' or 'Light Graffiti'. A single bright source is waved in front of a camera with a low exposure rate to capture the path of the light source.




Just a simple animated body rendering.

Here's another shot from the 2011 remake of Footloose. A few items were added to help emphasis the influence of music and dancing, such as the record on the side of the bed, CD player near the amp, a CD rack next to the desk, and to help make it more modern and realistic a cell phone on the bed.

Tuesday, February 4, 2014

Bedroom Rendering


Here is a rendering from a bedroom, in a scene of the 2011 remake of Footloose. (Sorry I didn't put anything on the posters, I wasn't sure how to import photos and use them as textures).

Tuesday, January 28, 2014

Here is a video from the 'Verb Animation' project. Enjoy

Tuesday, January 21, 2014

Animation Project 2

Testing my first moving object video.

Here's an 'abstract portrait' of myself. I was going to include a monocle, but I thought it would resemble too much like Mr. Peanut.

Tuesday, January 14, 2014

Introduction

Hi! I'm Jesse and this is my first entry on my very first blog...EVER.



I was born in Santa Monica, but raised in Utah. I was involved in the performing arts for many years until I decided to switch and go into theatrical designing, which has led me to the path of the Lighting Designer. I have done lots of work in lighting and make-up design in and out of my undergrad program at Brigham Young University in Provo, Utah. And I'm now studying lighting design here, at Calarts.

What I'd like to get out of this course (Foundations of 3D Animation with Cinema 4D)? I guess, mostly just a better understanding of how Cinema 4D works, and understanding that knowing more about can help me in my future career. I've taken a course that briefly went over the basics, but my knowledge (and retention of that knowledge) is limited, so I definitely need a refresher.

I look forward to learning more in this course!

Jesse